Each player has his own goal, depending on his role card:
Take as many roles as the number of players, divided as follows:
Shuffle the roles and deal one, face down, to each player.
The Sheriff reveals himself by turning his card face up. All other players look at their role but must keep it secret.
Shuffle the characters and give one face up to each player. Each player now announces the name of his character and reads his ability aloud. Each character has some special abilities, which make him unique.
Each player takes a number of bullets as shown on his character card. The Sheriff plays the game with two additional bullets. The bullets you have are your life points —i.e., how many times you can be hit before being eliminated from play. Keep any remaining bullets in a pile in the middle of the table.
Keep the summary cards handy. You can use them when you have a doubt about the dice results.
Place the nine arrows in a pile in the middle of the table.
Put the remaining roles and characters back in the box.
The Sheriff takes the five dice and starts the game.
The game is played in turns, in clockwise order. On your turn, you will:
Bullets and Arrows
Unless an ability says otherwise, when you gain a life point (bullet) or arrow, take it from the central pile. If you lose a life point or arrow, return it to the pile. You can exchange a three-bullet token for three one-bullet tokens from the supply at any time (or vice-versa).
The dice show six different symbols. The symbols showing on the dice each have a different effect. You must apply all the dice results in the following order. You cannot pass on a rolled die: you must use them all!
You must resolve this die immediately when rolled , not at the end of your turn. Take one arrow token (one per arrow rolled) and keep it in front of you. You may roll this die again if you have re-rolls left. If you take the last arrow, the Indians attack and each player loses one life point for each arrow in front of him. After the attack, all players discard their arrows, and you resume your turn.
This die cannot be re-rolled! If you roll three or more Dynamites, your turn ends immediately and you lose one life point. But, all your other dice results are still resolved as normal.
Choose the player next to you on your left or right. That player loses one life point.
Choose the player exactly two places to your left or right. That player loses one life point. If there are only two or three players left in the game, treat this as . Important:  and  results are resolved at the same time. When counting places, do not include eliminated players.
Choose any player: he gains one life point. You may choose yourself. You can never have more life points than the number you had at the beginning of the game. If you choose a player with his maximum life points, this result is wasted.
If you roll three or more Gatlings you activate the Gatling Gun, and each of the other players loses one life point. Also, you discard all of your arrows.
If you lose your last life point, you are out of the game. Show your role to all players and discard all your arrows. If you are eliminated, you do not act in the game anymore. But, if your team partners win, you win too!
The game ends immediately if:
Note: In an 8-player game, each of the two Renegades plays on his own, and wins only if he is the last player alive. If, in the final stages of the game, the Sheriff is confronted by two Renegades and the Sheriff is eliminated first, the Outlaws win!
Example: All the Outlaws have been eliminated, but a Renegade is still in play. In this case, the game continues. The Renegade must now face the Sheriff and his Deputies on his own. Example: The Sheriff is eliminated, but all the Outlaws were already eliminated and one Deputy and a Renegade are still in play. The game ends with the Outlaws winning! They achieved their goal at the cost of their own lives!
Example: All players are eliminated at the same time. Outlaws win!
Shuffle these three roles: Deputy, Outlaw, and Renegade. Give one of them randomly to each player, but place them face up on the table. Everyone knows the role of all three players. The goal of each player is determined by his role:
The game plays as usual, with the Deputy taking the first turn. You win as soon as you reach your goal if you cause your target to lose his last life point (e.g., as the Deputy you must personally eliminate the Renegade). If the other player dealt the final hit, then the goal for both survivors is to be the last man standing. For example, if the Outlaw eliminated the Renegade, then the Deputy did not win—he must now eliminate the Outlaw, who must in turn eliminate the Deputy in order to win.